Would you play a game you keep losing at?
Why losing can be a barometer of how good a game is: the experience of playing it can be so much of a joy in itself that victory doesn’t have to be the end-point.
Getting newbies into board games
A guide to bringing more converts to the game table. You will find tips and some left-field tricks here.
How a bet spoiled Wordle for me
A look at Wordle and how game design embeds values that shape our conception of fun and fair play.
Striking out office monotony with carrom
The second of two articles examining traditional games as a window into personal and family histories. Our marketing assistant Natasha interviewed her father Rahiyu to learn about carrom and its importance for camaraderie at his workplace.
The tiles and tribulations of 1970s community mahjong
The first of two articles examining traditional games as a window into personal and family histories. Our marketing executive Hazel interviewed her mother Yee Lee to learn about mahjong and how it shaped her childhood.
Why and how game groups matter
A board game meet-up that is a safe space for women. An online party game hangout that wards off pandemic blues. And a Dungeons & Dragons campaign that stimulates mental health discussions. These game groups attest to the power of well-built communities. Read all about them here.
Reflection on Fly-A-Way’s Kickstarter journey
After fulfilment of Kickstarter orders for Fly-A-Way, we got backers to share their feedback on our campaign. Based on their responses and other comments we’ve received, we’re sharing what we learnt about communication, design and logistics for crowdfunding.
Introducing #BirdtoberAsia… Draw birds with us!
For #Inktober2021, we’re celebrating birds from our region through #BirdtoberAsia. Illustrators, birders and all who love community art challenges are welcome to riff off our list of prompts…starting with the Blue-winged Pitta!
What is board game bleed and why does it matter?
Reflections on board game spillover effects that affect your feeling and actions after play. Find out what such effects could mean for playtests.
The educational power of games
Toffy Charupatanapongse, the voice of our How to Play video for Fly-A-Way, is an education development professional and writes here about the different ways games can be used to teach academic and non-academic skills.
From video to tabletop — lessons from my gaming evolution
Our designer Iris, who primarily played video games before working on our tabletop game Fly-A-Way, shares how board games have enhanced her appreciation of game design, across mediums and platforms.
How we designed the custom font for our logo
How do we approach branding and design? And what’s a ‘talking tail’ got to do with our identity as a game company? Dive into this anatomy of our logo to find out.
Playlogue Creations — we’re live and here’s what we’d like to do
This is the origin story of Playlogue Creations. Find out how and why we decided to form a game company that brings “play” and “dialogue” together.
Same but different: how we ventured into the board game industry and built on our expertise
From working on editorial and design projects, we ventured into game development. Here’s an overview of the strengths we could leverage and the new ones we had to develop during our transformation.
An ode to playtesters: what we learnt from the gaming community
From finessing our rule book to bettering our game design, we were able to improve our tabletop game Fly-A-Way, thanks to the support of fellow game designers and gamers. This post is dedicated to these wonderful people.
How we designed Fly-A-Way
We launched Fly-A-Way on Kickstarter on 23 November 2020. It was the culmination of months of playtests and game refinements. Read this for a rundown of our design process and the various considerations we had when developing a game on bird migration.