Simon Vincent Simon Vincent

Would you play a game you keep losing at?

Why losing can be a barometer of how good a game is: the experience of playing it can be so much of a joy in itself that victory doesn’t have to be the end-point.

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Natasha Rahyiu Natasha Rahyiu

Striking out office monotony with carrom

The second of two articles examining traditional games as a window into personal and family histories. Our marketing assistant Natasha interviewed her father Rahiyu to learn about carrom and its importance for camaraderie at his workplace.

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Simon & Hazel Simon & Hazel

Why and how game groups matter

A board game meet-up that is a safe space for women. An online party game hangout that wards off pandemic blues. And a Dungeons & Dragons campaign that stimulates mental health discussions. These game groups attest to the power of well-built communities. Read all about them here.

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Playlogue Toffy - Guest Author Playlogue Toffy - Guest Author

The educational power of games

Toffy Charupatanapongse, the voice of our How to Play video for Fly-A-Way, is an education development professional and writes here about the different ways games can be used to teach academic and non-academic skills.

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Design, Fly-A-Way Simon Vincent Design, Fly-A-Way Simon Vincent

How we designed Fly-A-Way

We launched Fly-A-Way on Kickstarter on 23 November 2020. It was the culmination of months of playtests and game refinements. Read this for a rundown of our design process and the various considerations we had when developing a game on bird migration.

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