Reflection on Fly-A-Way’s Kickstarter journey
After fulfilment of Kickstarter orders for Fly-A-Way, we got backers to share their feedback on our campaign. Based on their responses and other comments we’ve received, we’re sharing what we learnt about communication, design and logistics for crowdfunding.
Same but different: how we ventured into the board game industry and built on our expertise
From working on editorial and design projects, we ventured into game development. Here’s an overview of the strengths we could leverage and the new ones we had to develop during our transformation.
An ode to playtesters: what we learnt from the gaming community
From finessing our rule book to bettering our game design, we were able to improve our tabletop game Fly-A-Way, thanks to the support of fellow game designers and gamers. This post is dedicated to these wonderful people.
How we designed Fly-A-Way
We launched Fly-A-Way on Kickstarter on 23 November 2020. It was the culmination of months of playtests and game refinements. Read this for a rundown of our design process and the various considerations we had when developing a game on bird migration.